You the man now dawg! I liked the theme and story and art it all went together really well and made the confusion of the gameplay seem to make sense and match especially tied together by the BSOD screen which is a great way to trick the player into fucking up which key they want to press. at first hitting q and a for slide and the answers to questions was really fucking me up and the BSOD fucks you up more but its good to have someting like that really confuse you. I have to say I understand why people are confused as fuck but I found it fun even though I did have to play a long ass time to beat it the first time, I wish the timer was on in retrospect because I feel like it took me thirty minutes as not knowing what hitting what things / getting hit does to the meter means, going down to 20% and then almost all the way back up which is emphasized by some instances of double spawn death, glitch into the side of a platform while sliding and one or two times i even slide moved and got stuck outside of the screen on the left side probably bolstered out by a paltform or something? the weird thing is the necronomicon theme made me feel like the more glitches there were the better, the BSOD being slightly meta atleast to the extent of the players computer made me feel like the confusion was supposed to be there.
I think the confusion definitely got fucking aggravating when I started wanting to hit the 3 minute medal and was confused what did what. I eventually had to focus and realize I couldnt punch the heart bubbles and for awhile I thought I had to run into the skull bubbles and the heart bubbles. I think the first thing after realizing how to beat the game that sped my play up a lot was using the slide like a tech maneuver by jumping and sliding over onto the long platform constantly where I knew I had space and using that to speed up as far as I could but I still couldnt hit even 5 minutes so I kept playing and playing. getting like 3 and a half minutes and then getting an 8 or 9 minute run after that is so fucking annoying!! lmfao. eventually I could do them all under 5 minutes and I found out the jump slide tech where you jump and slide at the same time so that you get thrown in the air at around a 45 degree angle diagonally, perfect for some tight spots you encounter in the platform pattern and this was necessary to learn and something i didnt figure out for awhile.
I got a 3 minute run but because I had selected one of the girls specifically I think it didn't give me the medal at first. I could have actually just fucked up and not turned speed mode on for all I know but I think the timer was there so this might be a real thing, hard to say when you played it like 50 fuckin times. Eventually getting down to 2 minute area times was exciting but i realized i had something wrong and i found out you have to punch the skull word bubbles, touch the heart ones, and i also realized i had to stop spammin the diagonal slide invincible tech because it was slower than just going straight up, even though thats riskier. this was a pretty cool game and the mixture of the questions and platforming hectic chaos was really really cerebral and hooked me in and got me to passionately play it for a while. Would love to see something like this expanded and be made even more confusing and have more questions that you have to really focus more on to answer or something like that, like maybe a math question or history mode or some ridiculous and evilly insanely punishing shit like that.
Anyways all that being said, its too confusing to be developed into something that you would sell like on the steam marketplace as is but I think it would be easy to add some things to the tutorial that outline the details of what is happening during the gameplay,and you would probably have to make the controlsand movement feel prettier and smoother so any random person would immediately feel like oh this is fun i get it even though i like the way this all chaotically matches the theme. also kinda curious what the original form of this was before people started reviewing and some changes were made. sick game, probably a really good team because there seemed to be a lot of chemistry with the final product