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This is really cool and the atmosphere and feel of all the little shops is awesome. Love the little dumpster area in the alley behind the bar and also love the cheap cocaine hard drugs sign. the way the music changes in different areas and buildings is also really awesome

the hint in the comment was necessary i think which is kind of funny because its atari style and back then it was all about the manual and the game being two things you needed to play the game. before i read the hint i was like wtf and it was honestly maddening in a sick and ironic way to watch a meditation game called its not a race clearly be a weird futile race. then i realized your bar expands and it was fun and tricky to try and time the bar expansion because ur dude slows down as you age, this also serves as a great metaphor for just energy metabolisms. have to laugh hard at people who cant process the metaphor and see the game as more of a message than " a fun game" but I do agree the atari style can make you wish the game was more and had more features, my personal desire was to time it right and then watch my guy walk off the screen as if there was some kind of objective you earn by timing it just right. it's kind of funny because that goes to show that the lives of the dudes who died struggling were essentially the same as the one who made it all of the way to the end, just pacing yourself got you to see cooler shit and increased your abilities. as always meditation messages and themes about life will frustrate people. I think this stands alone as a good game but it would be awesome to see this modified and expanded upon as a new game with extra features so its more play oriented than about the message

for some reason when i use the arrow keys to move the guy it scrolls the page. so i used wasd instead but still, something that i dont think other games have happening. also not sure which button grenades are but when i hit q the dude drops turrets and i can place infinite turrets it seems, which is cool and kind of fun but makes it impossible to die once you spawn kill the scorpions. this deserves atleast a 3 because it feels functional and like it could make a great tower defense/shootemup style game

died 106 times. didnt realize those things i was grabbing were the coins, i was almost expecting the impossible mode to end and have a super impossible mode with coins or something that would bring me to like a crazy unbeatable level so i was like ohman this game is pretty tough idk if ill make it to the end. maybe im getting better at platformers as i age. i feel like it just took a while to get every stage. really fun game. this deserves to be ported to consoles and expanded for a full release but idk how you would balance the potential desire for more animation with the way that might compromise the 8 bit charm. really beautiful gameand the background music reminded me kind of of the ominous background music in the boo level in mario 64, this is my way of trying to compliment how ominous and maybe early 3d era the music reminded me of... anyways great game

plufmot responds:

Fun fact: I used the music from the boo level in Mario 64 as placeholder audio. Also thanks for the feedback!

This was a really cool idea for a game but I feel like if someone came into this half asleep expecting a real game they might barely read the intro text mash the wait button then get bored and ignore that this game ever existed in their life... I think its very interesting to think about how it falls flat because it literally forces the player to "wait" and be able to do nothing but that, and in that essence you have put out an expression that creates a simulation of waiting and non-interaction when the point of the game and the theme is that the waiting is going to be our death, that we need to act and interact.I guess it's a little ironic because it doesn't necessarily drill interaction into the players head, or seduce them into wanting to act instead of wait, and kind of assumes that the player cares about what you care about before you show them a window into the dire real situation. in a way this leaves the game extremely unassuming and uncompromising, never going back and forth euphemistically with what the player might think about the points being made at certain progressions of information coming out to convince them to care and potentiating a wrestling match with either people who really probably will never care or who are legitimate sociopaths who play games online in their free time, so I think in and of itself this game is like an art piece and it's really good that this exists all on its own in the way it does, and this makes me want to give it a 5 simply for that, but I think even that uncompromising status doesn't want me to think that the game is good just for that, because in that sense the interaction and significance of the game is supposed to go beyond the game, where you have no choices, into reality, where actions actually matter.

I think ultimately while its really cool, and it stands for something good, people can miss it, and the art of controlling others minds into learning new functions and paths of thought by creating a sweet and enjoyable product that they dont think twice about consuming while injecting them with something like an actual purpose, instead of being a drone, is our ultimate purpose as content creators... this points to that purpose, but it doesnt make huge strides towards it on the side that pulls and ropes in unsuspecting kids and adults who wont know what hit them...
in this way it really has served its purpose as an art piece to make me realize even in my own personality the way i present my ideas and hold myself are inefficient, and I think most people simply don't have the drive to be some sort of eternal deep soul show tune that sickly draws in a lot of people easily the way some ad nauseum admixture of sports candy and motor oil so easily can in our world where lack of culture and being controlled by an other is the primary culture... in that way this brings me back to the thought that the game serves its purpose for those who understand it-- but I still do believe that the merit of creations, of games, is to offer a direct utility that teaches us and gives us value right here in the real world as we play, whether its a not so noticeable acuity to some sort of new nuance in pattern recognition, symbolic story, rhythm of movement, language, path of thought-- this game just doesnt cover much ground even though I admit the way it does cover the ground that it does is stark.

Ok so ways that this could be better but not compromise how blunt and bright it is would be creating a small series of game elements, maybe like playing through a prologue chapter and then bam youre waiting and thats the whole game. have some characters and some little story that will pull the viewer in, give them options, make their character feel real, use this in a way that makes them see the condition of the stories environment, even if it wont make them care you can atleast mirror the themes you want to display while they start to have a little fun moving around, doing and choosing something, then lock them into the wait ending to show the point. I just think therevery well could be people who play this under any condition that makes them distracted or apt to focus somewhere not on the game, and the few seconds they care about the game is going to dwindle fast instead of expand, and as far a concepts behind a game goes, this would be a really deep and powerful concept, so it deserves to be expanded upon if thats something you really want to do

, hahaha and btw I typed this all out and didnt notice the link at the bottom of your description until now. Dude, trick me into reading and clicking that by putting it in the game instead of in a spot that while yes, is a description and explanation of the game, is secondary in comparison to part of the actual game! hahah I feel stupid but this is my point, you WANT to trick stupid people into looking at this stuff

janosbiroleite responds:

Yes. Thank you. You are not stupid. The game is just a little remark, yes, a provocation, a poem, if I may say so.

the ending credit voice clip makes me imagine rick and morty where luis is rick and tom is morty

idk.

cool game. gonna sound like a backhanded compliment or literally just a fucking insult but reminded me a lot of spiderman 2 for gameboy color which I played a lot as a kid.. I thought it was a cool game but not sure everyone will agree
also the internet is rated PG-13 so im down with this rating systems

Cool but short. Awesome little game to play to kill a little time loved that I could play on my phone. Really cool art style!

I absolutely adore this and love the use of gameboy zelda graphic style as I loved those games so much. I could go into each of the nuances that I love about this game but I'm sure the dude making the game knows already. I really love the challenges to this game, and the longer you play the more you realize the nuances to it. the style is really technically nice, and the design is super poetic and beautiful. this is a great game to sit down with for a bit and feel like there is no more war. ;-) would love to see another game in this style!! I just loved everything about this!! excellent game!!! you are incredibly talented keep creating !!!!

time 20:44

SIXTYSEVEN deaths

19 berries

I love the difficult jumps, the art style is amazing great color scheme and it reminds me of old gameboy games. the jump mechanics were difficult as FUCK to get down at first and i totally left tthe game and came back. it was a super fun game and you should totally do more like this. more screens like this would be awesome, more console oriented style even, i think this game format is worthy although there might be some tweaking to do at that stage

egordorichev responds:

Nice, GG! Thanks for playing!

This game and concept is dope. but when you run away from the walkers their lasers fly up in the air lol. its virtually impossible to lose if you dont want to. you also dont get hurt from touching the walkers. also i couldnt play the game inside the window on NG, it took me to a new tab and at first i went straight to the leaderboard screen (mightve been my mouse double clicking really fast or something) i think this game could be really cool but it needs some finishing touches

ravenns responds:

Hey dude, thanks for the response. Yeah, I was rushing the release, but I've polished it up a bit. I've updated the game and removed some of the more obvious glitches. Thanks for the feedback! Check out the newer version and tell me what you think :D

Final Boss!!!

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