Old idea
The whole retro atari flash game idea is old by now, and I have seen games that look like this done before, and done better. This game had awful wall jumping, the only hope you ever had was to mash A and left and right repeatedly, and it's not possible to really choose which side you come up on between the two walls you are jumping on, you just have to pick which ever one it sends you towards, and if it is sending you right into an enemy you have to try again and hope you don't end up flying into the same enemy. The explanation of wall jumping and the long jumps off of walls in game were confusing and vague. Many of the enemies were placed so you would have to jump to shoot them, and when they are one space above you it's a royal pain in the ass to keep jumping and shooting for two minutes straight to kill a single enemy so you can get some gold. The level design was frustrating, especially when you had to wall jump too much. This game got old fast and isn't a very fresh or original idea. About the level design, on the final boss, when it shot the white balls around, many times I would die, and then get spawn killed because the balls go into the little balcony you get for a spawn point.