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Boss

63 Game Reviews

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This game and concept is dope. but when you run away from the walkers their lasers fly up in the air lol. its virtually impossible to lose if you dont want to. you also dont get hurt from touching the walkers. also i couldnt play the game inside the window on NG, it took me to a new tab and at first i went straight to the leaderboard screen (mightve been my mouse double clicking really fast or something) i think this game could be really cool but it needs some finishing touches

ravenns responds:

Hey dude, thanks for the response. Yeah, I was rushing the release, but I've polished it up a bit. I've updated the game and removed some of the more obvious glitches. Thanks for the feedback! Check out the newer version and tell me what you think :D

it's got the simple lovely retro charm of any great game with graphics that throwback to 8bit or 16bit styles, like the visual pleasure of terraria, while sonic the hedgehog is there painting me like a french girl, it feels like the mario brothers blew a wad in my mouth and mega man was there to fondle my cheeks, then i woke up and it was all a beautiful dream i had after smoking some futuristic computer code enhanced salvia designed by studio pixel.

it feels great to play and looks awesome and deserves to be a console game with online team modes that people flock to to play and voice chat in the evenings.

"When I get close to the edge I hear voices in the distance"

I feel like this is a really great piece of art that reflects on the transient nature of life, and makes me feel calm about the idea of dying some day, in a healthy and peaceful way. Great for existential crises.

LOL, very funny to play. great throwback to mario world while also making fun of the bug vs gameplay perspectives on games. you can tell that the 'bugs' are implemented into the game on purpose and they work well as something which adds a lot of dynamism to the levels. don't know if I can beat it!

This game was awesome. Nice art style. I did consider the difficulty that came with the way the jump can keep you from moving platform to platform quickly, for a brief moment like half a second, slightly annoying. Then I realized thats sort of the whole point of the game and what makes it different. lol. As a side note, the way it was described was really awesome too. I would have played like fifteen levels of this if it was longer.

I love the joke here but there isn't much of a game to play... with some more depth and fine tuning this could be pretty cool. the sound effects aren't too fitting either

I was having mad fun and was on the moving block screen that the 2nd death blocks appeared on. Then i switched to another tab and back and it accidentally scrolled over the fucking scroll down shit from the top of the newgrounds page and clicked it when i was just trying to click back on the game !!! fuck. i dont know if i will ever return to this game soon but I had a lot of fun playing it. the patterns that my spastic dude got spastic in makes me wonder if it was coded if he would get spastic more oftne in specific places where he was jumping around moving blocks or over lava gaps or if that was just me noticing the spasticness more because that is where it fucked me over the most. I wish newgrounds still had the popup feature I would not have clicked out of my game damn son. I should have been using tht lights feature !!! fuck bro fuck. fuck.

when you get it right it tells you game over still bro keep working on it

HaakonKj responds:

Fixed

I'm sorry but it was very bad

This game is very glitchy in the area of jim and jeff, the game has stopped after i talked to jeff and the game has also stopped after i looked at the gutter. This can be annoying having to watch the ad at the beginning over again if one wants to have another hopeless try at this game. The commands are way off the levels of too specific for a text based game. You should not have to put "to" inbetween the two words that involve what you are doing suck as talk to jeff or talk to stamper should be able to be talk to jeff and talk to stamper but should also be able to be achieved by just typing talk jeff or talk stamper as well as looking at things. Basically the more different commands that make sense to do one thing you can have for an action, and the more I can type like a caveman to achieve these actions the better in a text based game. A look around command would also be extremely helpful as to the piece of gum on the ground seemed nearly impossible to identify based on what it looked like alone. I feel like some more time figuring out exactly how hard and how easy it should and shouldn't be along with time implementing less specific commands to make the game a better experience could make this game much better.

Good, yet discriminating

this game was put together well and it was fun to play though the graphics of the enemies were sort of bizarre and shoddy, and I don't like stoners being stereotyped as junkies who stick needles in their arms and people who overdose. Overdosing would not typically be possible with marijuana, and it is hurtful to see potheads be classified with people into hardcore drugs that ruin lives far easily than weed. Being able to easily set that aside I enjoyed playing the game very much.

Final Boss!!!

Age 28, Male

Manrod

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