This was a really cool idea for a game but I feel like if someone came into this half asleep expecting a real game they might barely read the intro text mash the wait button then get bored and ignore that this game ever existed in their life... I think its very interesting to think about how it falls flat because it literally forces the player to "wait" and be able to do nothing but that, and in that essence you have put out an expression that creates a simulation of waiting and non-interaction when the point of the game and the theme is that the waiting is going to be our death, that we need to act and interact.I guess it's a little ironic because it doesn't necessarily drill interaction into the players head, or seduce them into wanting to act instead of wait, and kind of assumes that the player cares about what you care about before you show them a window into the dire real situation. in a way this leaves the game extremely unassuming and uncompromising, never going back and forth euphemistically with what the player might think about the points being made at certain progressions of information coming out to convince them to care and potentiating a wrestling match with either people who really probably will never care or who are legitimate sociopaths who play games online in their free time, so I think in and of itself this game is like an art piece and it's really good that this exists all on its own in the way it does, and this makes me want to give it a 5 simply for that, but I think even that uncompromising status doesn't want me to think that the game is good just for that, because in that sense the interaction and significance of the game is supposed to go beyond the game, where you have no choices, into reality, where actions actually matter.
I think ultimately while its really cool, and it stands for something good, people can miss it, and the art of controlling others minds into learning new functions and paths of thought by creating a sweet and enjoyable product that they dont think twice about consuming while injecting them with something like an actual purpose, instead of being a drone, is our ultimate purpose as content creators... this points to that purpose, but it doesnt make huge strides towards it on the side that pulls and ropes in unsuspecting kids and adults who wont know what hit them...
in this way it really has served its purpose as an art piece to make me realize even in my own personality the way i present my ideas and hold myself are inefficient, and I think most people simply don't have the drive to be some sort of eternal deep soul show tune that sickly draws in a lot of people easily the way some ad nauseum admixture of sports candy and motor oil so easily can in our world where lack of culture and being controlled by an other is the primary culture... in that way this brings me back to the thought that the game serves its purpose for those who understand it-- but I still do believe that the merit of creations, of games, is to offer a direct utility that teaches us and gives us value right here in the real world as we play, whether its a not so noticeable acuity to some sort of new nuance in pattern recognition, symbolic story, rhythm of movement, language, path of thought-- this game just doesnt cover much ground even though I admit the way it does cover the ground that it does is stark.
Ok so ways that this could be better but not compromise how blunt and bright it is would be creating a small series of game elements, maybe like playing through a prologue chapter and then bam youre waiting and thats the whole game. have some characters and some little story that will pull the viewer in, give them options, make their character feel real, use this in a way that makes them see the condition of the stories environment, even if it wont make them care you can atleast mirror the themes you want to display while they start to have a little fun moving around, doing and choosing something, then lock them into the wait ending to show the point. I just think therevery well could be people who play this under any condition that makes them distracted or apt to focus somewhere not on the game, and the few seconds they care about the game is going to dwindle fast instead of expand, and as far a concepts behind a game goes, this would be a really deep and powerful concept, so it deserves to be expanded upon if thats something you really want to do
, hahaha and btw I typed this all out and didnt notice the link at the bottom of your description until now. Dude, trick me into reading and clicking that by putting it in the game instead of in a spot that while yes, is a description and explanation of the game, is secondary in comparison to part of the actual game! hahah I feel stupid but this is my point, you WANT to trick stupid people into looking at this stuff